Virtual Air Guitar Company
Based in Helsinki, Finland

Release date:
October 2018

Nintendo Switch


Regular Price:



Pick up your Boom Ball and smash all the blocks!



  • Cheerful arcade action with manic multiball mayhem
  • Intuitive Joy-Con™ motion controls and touch screen controls
  • Instant two-player mode: Just hand off one controller!
  • Meet explosive rectangular sheep and much silliness over 60 scenic levels
  • Juggle up to 24 balls simultaneously
  • Boost power: Time your boosts perfectly for more speed and explosions
  • HD Rumble: Feel each unique hit and explosion
  • Reach goals like Gold Time and No Balls Lost to unlock new paddles and bonus levels
  • Turbo Mode for the ultimate reaction challenge


Trailer YouTube


download all screenshots & photos as .zip (3MB)
Boom Ball Boost Edition 011.jpg
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Boom Ball Boost Edition 001.jpg
Boom Ball Boost Edition 012.jpg
Boom Ball Boost Edition 008.jpg
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Boom Ball Boost Edition 002.jpg

download logo files as .zip (3MB)

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Monetization Permission

Virtual Air Guitar Company allows for the contents of Boom Ball: Boost Edition to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from Boom Ball: Boost Edition is legally & explicitly allowed by Virtual Air Guitar Company. This permission can be found in writing at http://virtualairguitar.com/press/sheet.php?p=2018_boom_ball_boost_edition.

Game Twitter
@BoomBallGame twitter.com.

About Virtual Air Guitar Company

Virtual Air Guitar Company is a Finnish indie studio specializing in motion games, from full-body action to precise fingertip control. The company was founded in 2006 by computer vision and virtual reality researchers.

More information
More information on Virtual Air Guitar Company, our logo & relevant media are available here.

Boom Ball: Boost Edition Credits

Aki Kanerva
Series Lead, Design, Programming

Kalle Rönkkö
Level Design

Julia Rässa
Level Design, 2D Art

John Lönnfeldt

Joona Laakso
Programming (Nintendo Switch)

Sebastian Riikonen
Programming (Nintendo Switch)

Thomas Hayter
Testing (Nintendo Switch)

presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks